A solo sci-fi RPG of space exploration and faction conflict set in a retrofuturistic universe
Latest Updates from Our Project:
The Crewmember Update 1.4, Campaign Mode, & Cybersphere Exploration | November Update #11
12 days ago
– Sat, Nov 09, 2024 at 02:01:19 PM
📭 Introduction
Hi again! The 1.4 Update is now available. It includes the Crewmember system, explorable Cybersphere networks, overhauled NPC interactions, Campaign Mode rules, and more!
The penultimate Core Book update is here, featuring both entirely new pages and content, and overhauled and revised systems. Here's a breakdown of the major changes!
01 - Streamlined Character Creation
Character Creation has been updated to include the new Crewmember Roles [which also affect Player Characters!] and rearranged to make the steps clearer and easier to follow.
A new section has been included to explain the expanded Character Sheets.
02 - Crewmembers
Crewmembers have been added to the game. Every character you meet during your adventure can potentially become part of your crew and help you in both Space Battles and regular combat.
The new Crewmember system expands on the game's mechanics while also making Multiplayer a much more seamless addition to the ruleset.
There are 11 different types of Crewmembers added to the game: 6 Base Roles & 5 Faction-Exclusive Crewmembers unique to each faction.
Each role has its own Passive Skill, 3 Active Skills to choose from, a Stat spread, and starting equipment.
Combine different roles to build your crew of spacefarers!
04 - Cybersphere Exploration
You can now explore the Cybersphere by infiltrating different networks connected to the Settlements you discover.
05 - Connections & Social Encounters
A new system for interacting with NPCs has been added, which lets you use your skills to solve social encounters, and even achieve non-violent outcomes.
Gain Affinity with connections by interacting with them and helping them. Maxing out their Affinity lets you recruit them to your crew!
06 - Campaign Mode
Delve into the Galactic Core in Campaign mode! Explore 3 different star systems and help your faction gain control of the war-torn sector.
07 - System Types
As you venture into the center of the universe, you will come across completely new types of star systems. There are 12 different new system types to explore in Campaign Mode, including Dyson Spheres, Ringworlds, and more!
08 - Quick Tables
A new section has been added at the back of the book which includes all the useful tables and a complete diagram of an Exploration Roll, which help reduce page flipping and make referencing content much quicker.
09 - More Hyperlinks!
The number of hyperlinks in the book has multiplied. Now every item, equipment, status condition, enemy, and starship is linked to their respective database page and information in every encounter in the book.
10 - Character Sheets 2.0
The Character Sheets have received a massive update. They have been overhauled to include all the new features and systems, including a Campaign mode tracker, Cybersphere maps, Quest Log, Crewmembers, Character Connections, System types, Faction Strength...
11 - Third Party Content License!
The ASTROPRISMA website has been updated with a License for third party content so everyone can create free or commercial expansions for the game by following the simple guidelines explained in the page. The ASTROPRISMA compatibility logo has also been made available to download.
12 - Tweaks, Balance and other Changes
There has also been a number of Quality of Life changes to the book, as well as minor tweaks and additions to different pages expanding on previous rules or making systems easier to understand and use during play.
🧭 What's Next?
Now that the biggest bulk of work is finally done, updates will be more frequent. There will be a new update to the Core Book launching later this month which will include Multiplayer Mode and the final set of balance changes for all the new content recently added, a few more quality of life changes, and other surprises.
With future updates, the ASTROPRISMA website will also be updated with more content for independent creators, such as style guides and other resources to help you bring your creations to life. In the near future, the website will also include a library of all user-created content for the game, making it easy to access and visible to players.
Starting next month, once the Core Book and all its extra content has been completed, the Expansions will start to release periodically. Updates will start to come out every couple of weeks with each new Expansion release, building up to the release of all the other additional content like the ASTROPRISMA Soundtrack.
For the physical delivery, as development continues, we are getting ready to release in Early 2025. I'll be able to provide more updates and shipping dates in the following months when we are ready to start production.
Hope you enjoy playing the new update!
🦋 I'm now on Bluesky
I've recently joined Bluesky, and I'll post new updates and content in there too from now on. Here's a design I made of an ASTROPRISMA NES Cartridge!
"Systems & Settlements" 1.3 Update, Starmap Tool, & Starship Builder | August Update #10
3 months ago
– Wed, Aug 14, 2024 at 06:14:42 PM
📭 Introduction
Hi! This new update includes information on the largest Core Book update so far, new game content and mechanics, digital tools, and tokens!
👾 Discord Server
The ASTROPRISMA Server has grown massively since last update, we are now close to reaching 1000 members! The community has been really active sharing custom content, discussing lore and mechanics, character art, maps, tier lists, and more!
The Core Book Playtest has received the largest update yet, including many quality of life changes, balance changes, and new content for the base game. The Systems & Settlements update aims to add more diversity and options for combat systems and character progression, increasing the potential for different builds and playstyles; and add a whole new set of features for Settlements, including downtime activities and new quests.
1.3 Update Changelog
Updated Mechanics & Systems
Player actions during combat have now been streamlined into ◆ Main actions and ◇ Side Actions, allowing for a wider range of options and actions per turn.
The old advantage system has been replaced with a GRACE roll to determine turn order.
The length and difficulty of faction leader boss fights has been increased, to provide a more significant challenge and counter the increase of player actions and power level.
The impact of stats throughout the game systems has been rebalanced. VIGOR now affects your healing with Health Packs and your ability to throw Grenades, while GRACE now influences turn order directly, among other changes.
Drones have been adapted to the new action system. Deploying Drones costs 1 Main action, but controlling Drones on subsequent turns now only utilizes your Side Action.
Added two new pages of random tables, containing a NPC Generator and d100 NPC Requests.
Improved Cybertech Implants
Introduced a new Cybertech implant: CORTEX FIREWALL, which allows you to avoid Malware while hacking if you have higher MIN than the enemy.
Introduced a new Cybertech implant: ATLAS HANDS, which allows you to Stun the enemy for VIG turns if you have higher Armor than them.
HEALING NANOBOTS are now considered a Main action.
CODE PROCESSOR now makes the first Hack you cast cost 0 Energy.
SECOND BRAIN now lets you cast Hacks using your Side action by paying an extra 3 Energy when casting them
FORCEBLAST HAND and TRIGGER FINGERS are now Side actions
MANTIS SCYTHES now get x2 damage if you move first
HYPER REFLEXES now allow you to slow down time and avoid enemy attacks by paying 3 Energy and +1 extra Energy for each Armor point you have
CHROMEFIST now deals Armor x VIG damage and counts as a melee attack
DUAL PROCESSOR is now a Side action
JET PROPULSORS now let you escape using your Side action, and let you roll with advantage when doing so
SCANNER EYE lets you pay 3 Energy to avoid rolling MIN when casting a Hack once per encounter
CHAINSAW ARMS are considered a Main action
Increased the cost of Cybertech from 150>200 and 200>300.
Improved Hacks
JAVELIN now deals d12 damage instead of d10.
BLACKOUT, COUNTERSPELL, EMBER, PARASYTE, SUPERNOVA now affect all enemies.
SHADOW now costs 2 Energy.
COUNTERSPELL now also disables the enemies passive Skill.
MINDSTEAL now makes you gain as much MIN as you stole from the enemy.
PARASYTE now also restores 2 HP per enemy targeted.
INGNITE now deals d12 damage instead of d10.
RAGNAROK now Overheats all enemies and increases the effect of Overheat to deal d6+MIN damage.
Now all Master Hacks cost 3 Energy.
The BREACH status has been changed so it no longer completely stops you from performing hacks while affected.
Updated Weapon Mods
Introduced a new weapon mod: MALWARE INJECTION, which allows you to Breach the enemy if you roll 1 or 2 base damage.
HEAT CHAMBER now works when you roll 1 or 2 damage, instead of only 1.
AUTORELOADER, CHARGE ATTACK now cost a Side action.
STEALTH GRIP now works when you are first in turn order.
SILENCER now makes the weapon deal half damage, but attacking with it now doesn't count as direct damage.
KINETIC ENGINE now restores 1 Energy per attack.
Expanded Settlements
You can now perform a variety of activities at Settlements, including Test Flights, Combat Simulations, Crafting equipment, interacting with locals and recruiting Crewmembers [coming with next update], and navigating the Cybersphere [coming next update].
You can now take on sidequests from settlements to increase your Favor with the ruling faction.
Scraps!
You can now gain scraps by dismantling equipment or looting them from enemies while exploring
Scraps can be used to craft items or repair your starship
Other Changes
Increased the cost of some equipment like Weapon Mods and Cybertech..
You are now expelled from a faction when your Favor drops bellow 2 [up from 0].
Specified that 6 is the max number of Cybertech implants you can install.
Cybertech is now easier to distinguish from other enemy abilities.
Chromeskins now start with a Reinforced Jacket instead of a Combat Exoskeleton.
Wireheads now start with a NetLink instead of 2 Energy Cells.
All players now start the game with 50 Scraps, instead of 2 Starship Parts.
Increased the HP of some Hard enemies.
Some abilities and items, like Grenades, now target all enemies instead of a single one.
Zero-G Liquor now provides +1 extra Side action next turn.
Velocity Rockets and Nuclear Pulse Jets have had their effects changed due to the new update to turn order calculation. They now have a different effect.
Energy Cost of Drone abilities increased.
Added a d66 Starship Name table and a d12 Starship Class table.
The effect of most Quest items, like Tesseract and Trading license, has changed.
Scraps now added to the Looting table and encounters.
Create your star system map while exploring with the new Starmap Tool!
Copy or drag the elements from the sides to build the map, or drag the token files from your computer to make them fit automatically into the hexes. [To do so, hold the image over the tile for 1 second before dropping it]
🛠️ Starship Builder
Create your own Starship designs with the Starship Builder!
Build a starship by putting together Modules and design elements to come up with a unique spaceship design.
❓How to use the online tools
To use these tools click on the Google Drive links below.
Once you have clicked the link, select FILE in the top left of the page, then click on MAKE A COPY>ENTIRE PRESENTATION. This will create a copy of the document that you can edit and use freely.
Alternatively, you can choose to download the tools in any file format you prefer, in case you want to use a different design or editing program to use them.
With the new digital files release, you will be able to print token tiles for your map and character sheet. There are 7 different Hex color styles to choose from.
🏭 Production Update
I wanted to include a little production update to keep you informed on the progress being made so far. As you may have observed while reading the recent updates and changes, I have decided to include significantly more content to the game than originally planned, surpassing even the unlocked Stretch Goals. As an example, future updates will include features like an explorable Cybersphere system, as outlined in the new settlements section, and other completely new mechanics like Crewmembers from different factions, and more.
My focus is to make the best game possible, and to do so, I have expanded the development time to add all of these new additions and extras. This will mean that the printing and physical delivery date will be pushed by a few months while development on new content continues. That being said, the Core Book is only a few updates away from being complete. Once that happens work on the Expansion content and extras like the Soundtrack will commence. I'll keep you updated on the progress made and schedules in future updates like this one.
ASTROPRISMA Discord Server & Core Book 1.2 Update! | July Update #09
4 months ago
– Sun, Jul 21, 2024 at 03:12:33 PM
📭 Introduction
Hi! This is a very exciting update, a huge new version of the Core Book Playtest has just been released, and the ASTROPRISMA Discord Server is now live!
👾 Discord Server
ASTROPRISMA now has a discord community. Talk to other players, showcase your characters & maps, ask questions about the game, find new third party content and development updates, or share your experiences during your playthrough!
The Core Book Playtest has received the largest update yet, including many quality of life changes, balance changes, and new content for the base game.
The PDF now has an easy-to-use external index in the PDF file
Hyperlinks have been added throughout the text, words that refer to a different section in the book are now clickable
The Ring Encounter tables (and other tables like loot rewards, etc) are now clickable, each result is linked to each specific page
Every 'Roll d6, d10, etc' in the text links you to an online roller where the dice is automatically rolled for you. Every Challenge Roll in the game now links to an online roller where two d10s are rolled.
The Astroprisma website is now also linked in the Online Content section of the index page
GENERAL MECHANICS
Starships now have a Cargo Hold, with additional space to store items.
Character Sheets have been updated, now featuring a Status Condition tracker, notes section, and Cargo Hold.
Introduced the concept of Direct Damage to regular combat.
Now Abyssal Scars set your Energy, Health, Fuel and Hull to 10 (previously it would only affect Health and Hull)
Added the Critical Condition status to ship combat, making the effect of some ship modules easier to understand and more intuitive
Lowered the costs of grenades and narcobiotics
Settlements now sell exclusive types of items based on which faction is in control: [Drones - Synth, Hacks - Medusa, Weapon Mods - WARG, Narcobiotics - Corsair, etc.]
The first faction event now reveals the location of a faction settlement if you have not found it before
Rebalanced enemies and bossfights.
ORIGINS
Ecoterrorists start with 2 Frag Grenades (down from 3)
Glitchblades start with a Heat Chamber Weapon Mod (changed from Kinetic Engine)
Wireheads start with 2 EMP Grenades (changed from Nightrunner Clothing)
Astromancers start with 2 Energy Cells (changed from 2 PowerGen)
Chromeskins start with a Reinforced Jacket (changed from Combat Exoskeleton)
You can click on each individual starting equipment item in the Origins page, and it will redirect you to its specific spread where you can learn more information about it
WEAPON MODS
Auto-Reloader [weapon mod] now costs 3 Energy, instead of 2.
Shock Taser [weapon mod] changed to: If you roll 1 base damage when attacking with this weapon, the enemy is Shocked for 2 turns.
Counter Guard [weapon mod] now costs 3 Energy, instead of 2.
Heat Chamber [weapon mod] changed to: If you roll 1 base damage when attacking with this weapon, the enemy is Overheated for 2 turns.
Weapon mods can now only be purchased at WARG Settlements.
STATUS CONDITIONS
You can now track status conditions with your character sheet.
Silence now only affects cybertech skills and passive effects.
Breach has changed to: You can’t use hacks or control drones. Enemy hacks are always successful.
Specified that Overheat and Stun take place at the start of your turn.
HACKS & DRONES
You can now buy Hacks at Medusa Settlements, and sell Master Hacks.
Drones can now be bought at Synth Arch Settlements.
HACK_Javelin now deals d10 + MIN damage, instead of only d10.
HACK_Ember now scales with MIN instead of TEC.
HACK_Blackout now costs 1 Energy.
HACK_Shadow changed to: Become Immune until you deal direct damage. Costs 1 Energy per turn while active.
HACK_Parasyte now applies Silence, instead of Shock to the enemy.
HACK_Supernova now applies Shock, instead of Silence to the enemy.
HACK_Aegis now lasts for MIN turns, instead of until the end of the fight.
HACK_Ragnarok changed to: Overheat the enemy for MIN turns. Overheat deals +1 extra damage to the enemy for every turn it is active. [3 Energy]
DRONE_Spider's Paralyzing Web ability now costs 2 Energy and lasts 2 turns.
DRONE_Ladybug's Taser Shot ability now costs 2 Energy and lasts 2 turns.
DRONE_OwO's Missile Strike ability now costs 5 Energy.
NGHTMR Key changed to: Highly destructive computer virus. You can spend it to set an enemies’ MIN to 0 or force a enemy ship to skip their next turn.
Other Changes
Stolen Contraband is now renamed to Contraband Package
Clarified that you can freely swap mods between weapons and extract mods from weapons
Zero-G Liquor now specifies that it lasts until next cycle
Increased the HP and armor of faction bossfights.
Added the critical condition status to ship combat, making the effect of some ship modules easier to understand and more intuitive
It is specified that you can reroll a mission's location if the tile is not present on your map
Rules for purchasing entire new pre-built ships have been also added to the database section
Captain tables have been added to pages 110-112
Specified how to escape fights with multiple enemies
Specified that drones are not classified as hack
Added new rules explanations to the database
Made changes to the loot rewards table.
Fixed various errors/typos.
And more changes!
🔖 Next Update
Update 1.2 has brought so many quality of life and balance changes. The next 1.3 update will be smaller, focused on new digital content and extras for the game. Until then!
Digital Files Release Date & Last Surveys | June Update #08
5 months ago
– Fri, Jun 28, 2024 at 03:38:08 AM
📭 Introduction
Hi! In this new update you will find more information on the release schedule for the digital content and some notes on completing the BackerKit surveys, if you have not been able to do so already.
📧 Backerkit Surveys
The BackerKit surveys were launched a few weeks ago, and the vast majority of them have been completed by now. Make sure you have finished it, since completing the survey is essential to receive both digital and physical rewards!
If you are a backer and you have not completed the survey yet, please contact me through messages on Kickstarter and I'll solve any issues you may have.
IMPORTANT: If you have logged into Kickstarter with an APPLE ID account, it is likely that you have not been able to see the survey, since they are sent to that apple email, which most people don't use as their regular email address. Message me if this is the case and I'll update your email address to the one you prefer.
Please note that surveys are ONLY sent to Kickstarter backers, not Pre-order backers since they already have provided the relevant information when finishing the pledge.
📅 Digital Files Release Schedule
The Core Book will soon be available for backers! You will be able to download the Core Book PDF and some additional digital files (such as Character Sheets).
Backers will have early access to the digital files on July 6th.
Content and Updates
The Core Book will also receive updates as we get closer to the final print version. The first of these updates will release in late July and include the Stretch Goal extras for the Core Book, such as campaign mode and multiplayer rules, along with additional starship designs and random tables.
Additional digital extras (Tokens, Print-outs, Digital Journals, etc.) will be made available throughout the month of July and the rest of the Summer.
The expansions will be released one by one, after the Core Book and Stretch Goals are available, periodically. More information on the expansion releases and the new content implemented will be included in the July update.
How to access the files
Once the digital files are ready, they will be made available to backers through your BackerKitDigital Downloads dashboard. You will receive an email notifying you of the release of the digital content, which will contain a link to a page where you will be able to access all current and previous files as they are updated.
🎙️ Podcast Interview
I went on a podcast last month on One Shot's Tavern, and did an interview on ASTROPRISMA and ttrpg design. You can listen to it through the following links! Youtube - Spotify
Backerkit Surveys & Early Game Playthrough | May Update #07
6 months ago
– Sun, May 26, 2024 at 03:00:58 PM
📭 Introduction
Hi! Since the last update I've been really busy and made a bunch of progress on the back end side of things, mostly working out shipping and fulfilment logistics around the world. I've also worked on the Backerkit surveys, and continued work on finishing and polishing the digital version of the game.
Backerkit surveys will be sent to backers through email soon, so I've prepared a little tutorial on how it works for people who may be new to them. I've also been working on a 30 minute playthrough of the early game, and a little preview showcase of some more content I've been working on.
Since the funding phase is now over and I'm going to start working full time on the print-ready version of the game and the expansion content, updates will be released monthly from now on.
The digital version of ASTROPRISMA will release during the last week of June.
📧 Backerkit Surveys
Backerkit is our pledge manager, you will soon receive an email from them containing your survey. It will look something like this:
Click the button to respond and you will be taken to the survey page.
The survey will show your pledge level and your location, here you should select the country you want the items to be shipped to and your state or region.
You will then be shown the shipping disclaimer, we will charge shipping at a later date like mentioned in the campaign, which ensures that we can get the best possible options for backers all over the world.
If you have purchased any add-ons from the Kickstarter campaign, they will be shown here. You just need to accept and go to the next page.
In this next section, you will have access to all the previously available add-on rewards and a few new options, like extra copies of the core book, a new larger A3 Poster of the cover art and a Star System Map, or all the VTT content at a huge discount.
Note that shipping cost is calculated by weight, so adding several heavy items like extra books or journals will increase shipping cost accordingly.
Once you have selected all your add-ons you can advance to the next screen. You need to write your name, shipping address and other information so we can get ASTROPRISMA shipped to you!
🎬 Playthrough Video!
Here's a detailed playthrough video of the early exploration steps when traveling to a new star system, along with a visual explanation of some of the gameplay mechanics. I use the character and starship that I created in the first two tutorials to start a new adventure in ASTROPRISMA. Hope you enjoy!
📖 Content Preview
When I wasn't working on shipping and logistics for the game, I spent my time this week polishing the graphics for some of the pages of the game. Here's a few examples of the stuff I have been working on lately.