A solo sci-fi RPG of space exploration and faction conflict set in a retrofuturistic universe
Latest Updates from Our Project:
Late Pledges Open Soon & Starships Preview | Update #06
7 months ago
– Sat, Apr 27, 2024 at 09:17:36 AM
🛍️ Late Pledges
I've finished setting up the Pre-Order store for late pledges. I'm just waiting on confirmation for BackerKit to be able to open it. It should go live over the next few days.
Once it goes live I'll post the link on all my social media profiles and I'll also add a direct link at the top of the Kickstarter page.
🛠️ Progress Update
I'm hard at work on finishing the game and the stretch goal content. Now that the campaign has finished I'll keep posting updates every two weeks so there's more space to work on new things in-between posts.
I'm also preparing the BackerKit surveys, where you will be able to select new addons or upgrade your pledge. I'll add more information on the next post, along with a small guide for anyone that hasn't used that system before.
🚀 Starships Preview
On this game preview update I'll go over the starship mechanics and how to create a starter ship from scratch. I've also prepared a new video tutorial on the starship sheet and starship creation.
Mechanics Introduction
First, a small introduction to the starship combat mechanics. During space combat, your ship's engines will generate a set amount of energy to power the different modules it has installed. This energy is represented by Action Dice, a series of d6 dice that you roll at the start of every turn and that you will "spend" on the different abilities provided by your modules. The number of Action Dice you get per turn is determined by your Engine module.
Starship Modules
All ships - both your own and the enemy ships - are comprised of several starship modules. They represent different parts of your spaceship and each provide a unique skill or ability used during space combat. There are 4 types of modules:
Control - The cockpit and command room, they provide a powerful passive skill to your ship.
Engines - They power all the other modules and provide you with Action Dice to spend on them each turn.
Weapons - Cannons, lasers, and other weaponry. They allow you to damage enemy ships and break their shields.
Systems - Radars, drones, shield generators, and more. They represent a wide range of technological upgrades to your ship that offer different abilities (shields, healing, enemy disruption, etc)
Each ship has a maximum of 6 module slots, with two of those slots being reserved for the Control and Engines modules. The remaining 4 slots can be used to install any combination of Weapons and/or Sytems modules.
Modules are also divided into different tiers that represent their power level. Tier 4 modules being the most powerful ones, and Tier 1 modules the most basic.
Creating your first ship
When starting a new adventure, you must create a new starship after building your player character. To do so, you can choose between creating one from scratch or picking one of the pre-built ships from the back of the book (there will be 18 designs included in the Core Book, and an additional set of starter ship designs from the stretch goals).
If you decide to build your own, the next step is to choose 4 starting modules. You must select 1 Control module and 1 Engines module. For the remaining two slots you can select 2 Weapons modules, 2 System modules, or one of each.
When creating your first ship, you can only select from Tier 1 modules, except for one of them, that can be selected from the Tier 2.
Starter Ship Creation Example
To create my spaceship I have picked the following modules: a Tier 1 Control module (Aurora Cockpit), a Tier 2 Engines module (Quad-Reactor), Tier 1 Weapons module (OGRE Missiles), and a Tier 1 Systems module (Repair Drones).
Once I selected the modules I drew them on the grid at the top of the starship sheet and completed the design of my spaceship. Finally, I added all the modules to their respective slots and named the ship.
End of the campaign & late pledges! | Update #05
8 months ago
– Thu, Apr 18, 2024 at 12:53:38 PM
💫 We have crossed the finish line!
The campaign has ended! Thanks everyone for the overwhelming support for the game. Over 7.000 people backed the Kickstarter and we crushed the funding goal!
It has been an amazing experience seeing the project grow and gain so much traction over the last four weeks. Really excited to begin fulfilment and make it into a reality!
✨ Late Pledges
I've received a lot of messages about people wanting to back the game after the campaign had already ended. I'm happy to announce that the late pledge page will be open on BackerKit starting next week, so if anyone has missed the chance to get the game during the Kickstarter, they have a chance to do it now!
This was a smaller update to celebrate the end of the Kickstarter, I'll be back next week with a bigger update with more content and previews. Hope everyone has a nice weekend!
Last 24 Hours! New Stretch Goals, Creator Fund, & Roadmap | Update #04
8 months ago
– Wed, Apr 17, 2024 at 03:14:18 AM
⏱️ Last 24 Hours of Funding!
The campaign is coming to a close, and we are almost at the finish line!
There's 24 hours left to back the project on Kickstarter. In these past 30 days we have fully funded the project and reached over 5,000 backers, surpassing all my expectations.
🖥️ Virtual Tabletop Adaptation Preview
I'm incredibly excited to show a small proof of concept mockup of the virtual tabletop, to give you a rough idea of ASTROPRISMA will look when adapted to Alchemy VTT.
I'll be working closely with them to adapt every mechanic and feature of the game as seamlessly as possible into the virtual tabletop experience, and give players an enhanced mode of digital play for both solo and co-op.
🚀 New Stretch Goals!
Thanks everyone for backing! We have reached all the stretch goals for the game, including campaign rules, a digital enemy supplement specially designed for co-op and multiplayer play, and unlocked the creator fund!
🔖 Astroprisma Creator Fund
For the final stretch goal of the campaign I've decided to give back to the community and share some of the success of the core game. I'll establish a creator fund to support people who make third party content and expansions for the game.
In addition, I'll work on setting up a comprehensive library of all third party content in the game's website, so players can find new expansions to play easily, and creators get a visibility boost for their creations.
🎲 ASTROPRISMA GAME JAM 2024
To kickstart the process of funding creators through the creator fund, a game jam will be celebrated on Itch.io for the release of the first game expansion.
You will be able to participate with any sort of content (expansions, locations, enemies, quests, etc.) for the game. The top community picks, and also my personal favourites, will all be rewarded with funds.
I'll announce the launch date of the game jam and all the details in the future!
🗓️ Fulfilment Roadmap
Now that the funding period is almost over, I've prepared this roadmap graphic to give you an idea of the fulfilment schedule and release plans. From now on, I'll keep you updated on our progress with the game every two weeks until printing and production starts.
More Stretch Goals, Campaign Mode, and Mechanics Overview | Update #03
8 months ago
– Thu, Apr 11, 2024 at 11:43:35 AM
🚀 New Stretch Goals!
Thanks everyone for backing! The project has been doing really well during the past week. We have gained more than a 1,500 new backers since the last update, unlocking more stretch goals along the way!
🔭 Campaign Mode
The Core Book will now include additional rules for campaign play, allowing you to play across several star systems with the same player character in a long connected playthrough.
🔮 Alchemy VTT Integration
ASTROPRISMA will be fully integrated into the Alchemy RPG virtual table top, including all additional content and digital extras. All rules and content will be adapted, making it easier and more immersive to play digitally.
Astromancer Edition backers will get access to all current Astroprisma content on the virtual table top for free!
🎲 Mechanics Overview
Here's an overview section of some of the core game mechanics:
○ Play Mechanics
Here's a breakdown that explains every mechanic on the Character Sheet.
○ Challenge Rolls
ASTROPRISMA uses "Challenge Rolls" to determine success or failure in certain situations.
Some interactions or events will require a Challenge Roll to be resolved. Roll two 10-sided dice - the Player die and the Challenge die. Add your relevant Stat to the Player die, and the opponent’s to the Challenge die. If the result of the Player die is higher, you succeed.
○ Exploration Rolls
The other main type of roll mechanic in the game are Exploration Rolls. When you land on an unexplored tile, you must roll a series of d6 dice on the encounter and location generators to determine what you find and what events take place.
Depending on your result, you may discover one of the following, out of more than 300 total possible encounter events:
A planet (out of 6 different types, each type with its unique landing and feature table and encounter tables)
A satellite (out of 6 different types, each type with its unique landing and feature table and encounter tables)
A hostile or a neutral starship encounter (Cargo transporters, space pirates, looters, mercenary patrols, military checkpoints, bounty hunters, ...)
A settlement, controlled by one of the 5 game factions (where you can rest, trade, upgrade your starship, upgrade your character with new cybertech implants, take quests from the ruling faction, ...)
A faction encounter, with characters from one of the core factions.
Other unique encounters, their type depends on the ring you are located in within the star system map:
Inner Ring - Helios Farms & Solar Flares
Middle Ring - Star Cruisers & Trade Outposts
Outer Ring - Asteroid Seas & Pirate Hideouts
Each expansion adds its own unique set of encounters and locations on top of the ones detailed above from the base game.
○ Enemy Stats
The following schematic explains all the elements present in a standard enemy statblock:
📼 Character Sheet Tutorial
I've also started to work on a small series of video tutorials about the game. On this first part I go over the Character Sheet and explain all the elements it includes: Part 1 - Part 2
You can also read more about the character sheet's design in this thread
🎙️ Podcast Interview
I had a great time going on The Weekly Scroll podcast last Friday to talk about ASTROPRISMA and making tabletop rpgs.
You can listen to the whole interview here! Spotify - Youtube
New Free Expansion, Co-op Rules, and Development Preview! | Update #02
8 months ago
– Sat, Mar 30, 2024 at 08:21:54 AM
✨ Free Extra Expansion!
We have hit over 1,000 backers and so many stretch goals!
I'm really excited to announce that all backers will receive a free additional expansion with their pledge. Jess Levine, author of other tabletop rpgs such as PLANET FIST or GOING ROGUE will write a new trifold adventure for the game.
Core Book, Deluxe Edition, and Astromancer Edition backers will receive the physical and digital versions of the expansion. Digital Edition backers will get the digital download.
👥 Co-op Rules
ASTROPRISMA will now include rules for Co-op play in the Core Book, along with tips for running the game for multiple players. You will find guidelines to play the game both with a GM and GM-less, and best practices for multiplayer games.
🚀 More Stretch Goals
We have hit so many stretch goals so far, including an Online Generator, and a full Soundtrack for the game. Here are the updated Stretch Goals:
👁️🗨️ Development Preview
After an incredible launch week, I'm going back to work on finishing the game. Here is a little preview of what I have been working on lately:
🎴 Wallpapers
I've prepared a series of ASTROPRISMA-themed 4k wallpapers for PC and smartphones. You can download them here: